J O I N T H E T E A M
If you're interested to work on the Project you can support in the following topic
(Commercial/Game is made in Unity)
Games Programming:
Environment Programming:
Sci-Fi Fantasy Terrain Generation/Spawning of Props and Enemies
Tool Development:
Weapon Editor
Enemy Behaviour State Machine
Quest Editor
Network Programming (Server Authoritative):
Player Management
Combat System
Enemy Behaviour
Inventory System
Loot System,
etc.
Server Authorative means that for security reasons most logic is executed on the server and is merely communicated to the player in real time. Any of the above systems, therefore provide a challenge and excellent study topic.
Artificial Intelligence:
Enemy AI (Idle, Environment and Combat behaviour)
NPC Behaviour
Shader Programming:
Advanced URP Shader to apply de/buffs, auras, etc. on the Player/Enemy
Game Art
Get inspired on PROJECT: PIONEERS Pinterest
2D:
Sci-Fi Fantasy Character/Enemy Design
(Interactive/informative) Loading Screen Animation
Animated Combat/Inventory UI, Character Stats UI]
3D:
Sci-Fi Humanoid Characters (Human and Androids)
Alien Enemies (See: #2d-artwork)
Environtment(from Alien Mountain Forest to Bizarre Interstellar Architecture)
Sci-Fi Props (Fences, Switches, Doors, Chests)
Character and Enemy Combat Animations ]
Audio
Music:
Genre/Emotion: Melancholic, Sci-Fi, Action
Battle Themes
Game Soundtrack
Ambient Music, etc.
Listen to: PSO Ep. I, II & III playlist
Sound Effects:
Sci-Fi Swords
Guns
Monster Groans
Ambient Sounds
Pro Sounds
Combat Impact sounds
etc.
Most of the systems already exist in working fashion in the project but can be refactored or even done from scratch if the proposal is promising. If you are interested in working on the project long term, profit sharing and long term positions upon studio founding can be discussed.