J O I N T H E T E A M
If you're interested to work on the Project you can support in the following topic
(Commercial/Game is made in Unity)
Sci-Fi Fantasy Terrain Generation/Spawning of Props and Enemies
Enemy Behaviour State Machine
Network Programming (Server Authoritative):
Server Authorative means that for security reasons most logic is executed on the server and is merely communicated to the player in real time. Any of the above systems, therefore provide a challenge and excellent study topic.
Enemy AI (Idle, Environment and Combat behaviour)
Advanced URP Shader to apply de/buffs, auras, etc. on the Player/Enemy
Sci-Fi Fantasy Character/Enemy Design
(Interactive/informative) Loading Screen Animation
Animated Combat/Inventory UI, Character Stats UI]
Sci-Fi Humanoid Characters (Human and Androids)
Alien Enemies (See: #2d-artwork)
Environtment(from Alien Mountain Forest to Bizarre Interstellar Architecture)
Sci-Fi Props (Fences, Switches, Doors, Chests)
Character and Enemy Combat Animations ]
Genre/Emotion: Melancholic, Sci-Fi, Action
Ambient Music, etc.
Listen to: PSO Ep. I, II & III playlist
Combat Impact sounds
Most of the systems already exist in working fashion in the project but can be refactored or even done from scratch if the proposal is promising. If you are interested in working on the project long term, profit sharing and long term positions upon studio founding can be discussed.